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Participate in a VR experience at your library using ClassVR headsets.
Come in and experience virtual reality at your local library! Using Class VR headsets patrons will learn all about this exciting new technology, and then experience i by journeying into VR themselves. From interacting in a virtual world, to traveling to far off places, experience the frontier of this technology in this guided program! Limited to 16 participants. This program is intended for children, teens, and adults.
Space is limited: Register in advance to reserve your spot and receive reminders. Registration will guarantee your seat until the event begins.
Accessibility needs? Please contact ask@acpl.info as soon as possible - we’d love to help.
From the Maker Lab Rules:
No open footwear such as sandals or flip-flops.
No loose or dangling scarves, jewelry, ribbons, or long hair.
11 years and younger must have a responsible caregiver present in the lab with them at all times.
All technology and machine users must sign a release form. Parents/guardians of minors must co-sign form alongside their child.
AGE GROUP: | Middle School | High School | Elementary School | Adults |
EVENT TYPE: | STEM/STEAM | Maker Lab | Computers & Technology | Arts, Culture, & Entertainment |
TAGS: | Technology | STEAM | Maker | Gaming |
The Georgetown branch is home to a full-service maker lab with a large collection of tools that customers can use to create things. The branch features a public fax machine, study rooms, a meeting room, and a popular collection of materials that includes video games.